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Technical methods in foreign language teaching as a new method in foreign language learning
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Unter dem Titel " Technische Methoden im Fremdsprachunterricht als eine neueste Methode im Fremdsprachlernen, die Spiele als Muster"

versteht man, dass die Forschung  sich mit einer neuen Methoden im Fremdsprachunterricht beschäftigt. Von den neuen Methoden im Unterricht sind die Spiele. So man sieht  in den letzten Jahren viele Artikel zum Thema Spiele im Fremdsprschunterricht. Davon gehen wir aus, dass die Spiele im Unterricht eine groβe Rolle spielt, denn diese Methode macht Lust, Spaβ im Lernenprozeβ. Die Spiele im Unterricht bezeichnen als ein Mittel, um Unterricht etwas Schönes , Nützliches und Lebendigs zu sein. Die Spiele sind vielfälltig und unterscheidet sich nach den Themen und Materialien. In dieser Forschung wird sich mit den Spielen im Grammatikunterricht beschäftigt. Vielleicht denkt man warum Grammatik! Die Antwort ist:

  • Im Fremdspracherwerb ist die Grammatik so wichtig.
  • Ohne richtige Grammatik kann man nicht gut und verständlich sprechen.
  • Die Regeln in einer Fremdsprache sind schwierig zu verstehen und zu verwenden
  • Am meisten erscheint der Grammatikunterricht als etwas Langweiligs
  • Abstract

        This research deals with one of  the new methods that are used in foreign language teaching which is "games". In the previous years, many articales and books concerning the use of games in the lectures were published that’s why ''games'' is chosen to be the research topic. The use of games in the lectures plays a crucial role in the teaching process as it mackes the lecture appear to be more enjoyable and beneficial. There are a large number of games that vary according to the lesson involved. This research deals with the use of games in grammer lectures specially when teaching the German language. One may ask, why grammer? It is chosen for the following reasons:

    1. Grammer is very important in foreign language learning.
    2. Without a proper grammer, one cannot speak in a good and understandable way.
    3. It is difficult to understand  and use the rules of grammer of any foreign language.
    4. Grammer lecture always appears to be very boring.

    Using games in the lectures makes the learning process easier because the students will be set into groups to talk, discuss and correct their mistaks by themselves in a comfortable way. In this method, the teaching process is not a teacher- center but the teacher'srole is only to guide and control what's going on in the classroom.

    This research is divided into three sections: section one presents an explanation of the foreign language lecture, learning a foreign language, grammer lecture and the use of games in teaching grammer.

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Publication Date
Wed Mar 10 2021
Journal Name
Baghdad Science Journal
Bilinear System Identification Using Subspace Method
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In this paper, a subspace identification method for bilinear systems is used . Wherein a " three-block " and " four-block " subspace algorithms are used. In this algorithms the input signal to the system does not have to be white . Simulation of these algorithms shows that the " four-block " gives fast convergence and the dimensions of the matrices involved are significantly smaller so that the computational complexity is lower as a comparison with " three-block " algorithm .

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Publication Date
Fri Sep 22 2017
Journal Name
Ibn Al-haitham Journal For Pure And Applied Sciences
Lossless Data Hiding Using L·SB Method
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A loS.sless (reversible) data hiding (embedding) method  inside  an image  (translating medium)  - presented   in  the  present  work  using  L_SB (least  significant  bit). technique  which  enables  us to translate   data  using an  image  (host  image),  using  a  secret  key, to  be  undetectable  without losing  any  data  or  without   changing   the  size  and  the  external   scene (visible  properties) of the image, the hid-ing data is then can  be extracted (without  losing)   by reversing &n

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Publication Date
Sat Nov 01 2014
Journal Name
I-manager's Journal On Information Technology
AN ENHANCED METHOD FOR SPRITE EXTRACTING
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The extracting of personal sprite from the whole image faced many problems in separating the sprite edge from the unneeded parts, some image software try to automate this process, but usually they couldn't find the edge or have false result. In this paper, the authors have made an enhancement on the use of Canny edge detection to locate the sprite from the whole image by adding some enhancement steps by using MATLAB. Moreover, remove all the non-relevant information from the image by selecting only the sprite and place it in a transparent background. The results of comparing the Canny edge detection with the proposed method shows improvement in the edge detection.

Publication Date
Thu Feb 04 2016
Journal Name
Journal Of The College Of Basic Education
Punch Holes, Invented Steganography Method Researchers
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A coin has two sides. Steganography although conceals the existence of a message but is not completely secure. It is not meant to supersede cryptography but to supplement it. The main goal of this method is to minimize the number of LSBs that are changed when substituting them with the bits of characters in the secret message. This will lead to decrease the distortion (noise) that is occurred in the pixels of the stego-image and as a result increase the immunity of the stego-image against the visual attack. The experiment shows that the proposed method gives good enhancement to the steganoraphy technique and there is no difference between the cover-image and the stego-image that can be seen by the human vision system (HVS), so this method c

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Publication Date
Sun Jul 01 2018
Journal Name
Computers & Mathematics With Applications
Analytical and numerical solutions for the nonlinear Burgers and advection–diffusion equations by using a semi-analytical iterative method
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Publication Date
Tue Apr 30 2024
Journal Name
International Journal On Technical And Physical Problems Of Engineering
Deep Learning Techniques For Skull Stripping of Brain MR Images
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Deep Learning Techniques For Skull Stripping of Brain MR Images

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Publication Date
Thu Jun 01 2023
Journal Name
International Journal Of Electrical And Computer Engineering (ijece)
An optimized deep learning model for optical character recognition applications
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The convolutional neural networks (CNN) are among the most utilized neural networks in various applications, including deep learning. In recent years, the continuing extension of CNN into increasingly complicated domains has made its training process more difficult. Thus, researchers adopted optimized hybrid algorithms to address this problem. In this work, a novel chaotic black hole algorithm-based approach was created for the training of CNN to optimize its performance via avoidance of entrapment in the local minima. The logistic chaotic map was used to initialize the population instead of using the uniform distribution. The proposed training algorithm was developed based on a specific benchmark problem for optical character recog

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Publication Date
Tue Dec 28 2021
Journal Name
2021 2nd Information Technology To Enhance E-learning And Other Application (it-ela)
Pedestrian and Objects Detection by Using Learning Complexity-Aware Cascades
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Publication Date
Sun Jan 01 2023
Journal Name
Computers, Materials & Continua
Hybrid Deep Learning Enabled Load Prediction for Energy Storage Systems
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Publication Date
Tue May 07 2019
Journal Name
Acm Journal On Emerging Technologies In Computing Systems
Neuromemrisitive Architecture of HTM with On-Device Learning and Neurogenesis
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Hierarchical temporal memory (HTM) is a biomimetic sequence memory algorithm that holds promise for invariant representations of spatial and spatio-temporal inputs. This article presents a comprehensive neuromemristive crossbar architecture for the spatial pooler (SP) and the sparse distributed representation classifier, which are fundamental to the algorithm. There are several unique features in the proposed architecture that tightly link with the HTM algorithm. A memristor that is suitable for emulating the HTM synapses is identified and a new Z-window function is proposed. The architecture exploits the concept of synthetic synapses to enable potential synapses in the HTM. The crossbar for the SP avoids dark spots caused by unutil

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