When the digital technologies entered the world of cinema production, they boosted the ability of the cinematographic medium to implement various subjects with great accuracy, as the development included all the joints and stages of the cinematic film production whether it is a feature film or an animation. Therefore, the process of film manufacturing by the digital technologies reflects the spirit of the age and the development that humanity has attained. What motivated the researcher to determine the topic of the research, which combines between the sound effects and the animated films under the title (aesthetics of employing digital sound effects in animated films), is the work of the digital technologies. The researcher divided his study into five sections as follows:
The methodological framework: included the research problem which is incorporated in the following question: the aesthetics of employing the digital sound effects in the animated films? The importance of the research and the need for it, the research objectives, limits, and identification of terms.
The theoretical framework: consists of two sections as follows:
The first section: digital sound effects: historical introduction: it included everything concerning the sound effects, i.e. origin, methods of employment, its technological development according the methods adopted in the construction of the sound effect. The second section: the dramatic construction of the animated films: it included the dramatic construction of the animation films. The researcher has come up with a set of indicators which represent the theoretical framework.
The research procedures: included the research methodology, research community, research sample and analysis tools in addition to the sample validation.Sample analysis: the researcher analyzed the intentional sample which is an animated film (WALL- E) directed by Andrew Stanton. Results and conclusions: it included the most prominent results the research has come up with: the digital sound effects constituted a clear aesthetic addition in the animated films through expressing the spatial environment in all its minute details as has been shown in the film (WALL- E).
The researcher listed the conclusions, recommendations and suggestions and ended the research with a list of references and appendices.
Advertising design is one of the arts of communication of various levels and one of the aspects of the fields of design arts, and that the construction of the design environment in the advertising is one of the important entry points in making the recipient feel this environment and feel as if being one of its elements. It is an entrance worthy of study and research and is a problem worth raising according to the following question: - What is the effectiveness achieved in the virtual design environment for digital advertising? The two researchers dealt with the research in three frameworks, the methodological framework which identified (the problem of research, its importance, purpose, limits, and the definition of ter
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Background: The integration of modern computer-aided design and manufacturing technologies in diagnosis, treatment planning, and appliance construction is changing the way in which orthodontic treatment is provided to patients. The aim of this study is to assess the validity of digital and rapid prototyped orthodontic study models as compared to their original stone models. Materials and methods: The sample of the study consisted of 30 study models with well-aligned, Angle Class I malocclusion. The models were digitized with desktop scanner to create digital models. Digital files were then converted to plastic physical casts using prototyping machine, which utilizes the fused deposition modeling technology. Polylactic acid polymer was chose
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