The working of the some designer was recognize by the Production and introduction of the design which have special stemp and style determind by the experience and the Knowledge ability for the Designer which change the ordinaries shape to the develops shaps bening ideas and new meanings un known to the viewen make the design at high level of creative and the designer acquest experiennce and new skill in his way for the designs and the art march-out which clearly demonstrate on all the graphical work so the high research conserned on the knowledge and detect about the methods constructing of the ability and expernence for the graphic designer become it is decisive worker in effective or net effective the designers work and any consist which has renderingintel .Wher by the research consist four chapters, the first chapter select the research problem, which come in this question: what is the experience and the knowledge ability which must found in the graphic design throuy his graphic designer its clearly appear the important of the research through its sharing in difintion of the knowledge experience from the graphic designer and the develope of the visions and the skill powers of the worker in the field of the graphic designer.With mark the goals of the research in identihy about the ability of the graphic designer and his knowledge and skill experience through his graphic designer and detection about the designer skill and glamor ability and the innovation through the graphic design and the terminology found in it as the researcher developed the locative border represent by anumber from the graphic designer worker which were known and famous ,and the researcher developed the time border between (1996-2013)and developed the thene border which represent in (knowledge experience and the skill of graphic designer while the second section chapter which consist the theoretical frame which interest in three researcher ,the first research turning to(knowledge experience to the graphic designer while the the second research interest in (the experience and the skill ability of the graphic designer and the third research turning into about the(graphic designer and his specification )And emerge from the theoretical frame indicators as ascientific material helped the researcher in his measures and his way for research in analysis for consistency of four samples which searched in the third chapter which called (measures chapter )based on the analysis from which made by the researcher which taken from the theoretical frame the indicators ,and extracted it after showing it to the experience for evaluation and make sure from it is believable and fixed of important resulte help the research, while the fourth chapter consist of the showing of the resulte which resulte by resercher and the analysis resulte, the recommendations and suggestions
عرض كتاب (وهم التحكم : القوة والسياسة الخارجية في القرن الحادي والعشرين)
In the second millennium BC, the international community change at the ancient Near East, There has been a significant developments with the appearance of five kingdoms (Babylon, Assyria, Mitanni, Egypt, and Hatti) called themselves the (Great Powers) and their kings named (Great King), and Correspondence among themselves on behalf of (the brothers), to differentiate themselves from the small kingdoms Minor of them.
This research aims to identify the means and forms of interactive communication concerning Iraqi topics on the websites of global radio stations, namely Sawa and Monte Carlo. It also seeks to uncover the editorial and artistic interactions related to Iraqi topics on the selected websites chosen as the research sample, comparing them with the editorial interaction within the Iraqi context between the Radio Monte Carlo and Sawa websites.
The research yields several conclusions, including the following:
Iraqis focus their interaction with topics related to Iraq on Facebook for both Radio Monte Carlo and Sawa; Arabs show higher levels of interaction on Twitter with Radio Monte Carlo; Participants on the webs
جدلية التنظرية في الذاكرة المنظمة بين متاهة النماذج الصناعية وواقعيةالنموذج الهجين
Brainstorming is one of the fundamental and necessary concepts for practicing the auditing profession, as auditing standards encouraged the implementation of brainstorming sessions to reach reasonable assurance about the validity of the evidence and information obtained by the auditor to detect fraud, as the implementation of brainstorming sessions and the practice of professional suspicion during the audit process lead to increase the quality of auditing and thus raise the financial community's confidence in the auditing profession again after it was exposed to several crises that led to the financial community losing confidence in the auditing profession.
The research aims to explain the effect of brain
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This research aim to overcome the problem of dimensionality by using the methods of non-linear regression, which reduces the root of the average square error (RMSE), and is called the method of projection pursuit regression (PPR), which is one of the methods for reducing dimensions that work to overcome the problem of dimensionality (curse of dimensionality), The (PPR) method is a statistical technique that deals with finding the most important projections in multi-dimensional data , and With each finding projection , the data is reduced by linear compounds overall the projection. The process repeated to produce good projections until the best projections are obtained. The main idea of the PPR is to model
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