The current study investigates the impact of virtual reality technology on industrial product design. The focus of this study is on the development of industrial products that utilize virtual reality technology, specifically examining the effects of this technology on the visual and design aspects of these products. The aim is to continuously improve the functionality of industrial products and enhance the user experience through virtual reality integration.
The first chapter of the study addresses the research problem, which centers around exploring the technological influence of virtual reality used in industrial products and understanding the functionalities it brings to the design process. Virtual reality technology facilitates the activation of user's mental imagery and imagination, thereby highlighting the technological transformation in these products. Based on this, the study formulates the research problem that raises several questions, primarily concerning the extent to which virtual reality technology enhances the functionalities of industrial products.
The study's significance lies in uncovering the various applications of virtual reality technology in industrial products, leading to improvements in design, performance, and user experience. Additionally, the study aims to comprehend the impact of virtual reality on industrial product design to enhance their quality and alignment with user needs and expectations.
Furthermore, the chapter delves into defining the terms and concepts relevant to the research scope, contributing to establishing the theoretical framework for the study.
To achieve the research objectives, the researcher collected the main focal points for analysis based on the theoretical framework, which consisted of three main areas. The first area explored the concept of virtual reality technology in industrial products, identifying various types of this technology and its diverse applications. The second area investigated the effectiveness of functional performance and user interaction with virtual reality products. Finally, the third area reviewed the impact of virtual reality technology on the functional performance and structural composition of industrial products, leading to the identification of key indicators derived from the theoretical framework.
In the third chapter, the research procedures and sample selection method were elucidated. The sample was deliberately chosen in alignment with the research objectives and methodology. The descriptive-analytical approach was adopted for the case study, considering its suitability for the research topic. The sample consisted of electronic computer manufacturing companies.
Moving on to the fourth chapter, it presented the findings and conclusions drawn by the researcher. Subsequently, the chapter included recommendations, proposals, and a list of references used in the study
تضمّنت الاسطوغرافيا العثمانية التركية حول ثيمة محمية الج ا زئر في -
الفترة العثمانية مؤلفات صُبغت بعضيا بطابع الموالاة والتحيّز
Emotional competence, is relatively a new concept, stands for the ability of people to perceive their feelings and emotions, and sharing them with others. It also refers to capability in optimizing these feeling and emotions, and managing them over various situations. Thus, this study aims to examine the efficiency of counseling program in developing an emotional competence among intermediate school students in Baghdad city. The sample included group of female students at intermediate stage. The findings revealed none of experimental and control groups have statistically significant differences in pre-posttests of emotional competence efficiency.
The research aims to achieve a manuscript of Imam Al-Ghazali, may God have mercy on him, verify the attribution of this manuscript to the author, copy the text and serve it in a manner that suits the principles of scientific research in the investigation of manuscripts
The tactical side in application of offensive plans in basketball did not take a large in scientific research because it always change because it related in mental ability of players and for the condition of the game and researchers notice that from their followed a lot of games for Duhok basketball club in Iraq league. There is a problem that connected in games results it clears in weakness in application of offensive plans in all kind (man to man & zone defense & side ball plans & under basketball and half court). The goal of study concentrate by designing a sheet for som offensive plans for study and analysis to Duhok club on Asian Championship 2011 at the base the sample contained (Iraq Duhok & application science Jordan & Lebanon sport
... Show Moreهدفت الدراسة الحالية إلى ( معرفة اثر استراتيجية مقترحة وفقا لنظرية الرياضيات الواقعية في التحصيل والترابط الرياضي لدى طالبات الصف الثالث المتوسط)، تم اختيار مجموعتين من صف الثالث المتوسط في مدرسة تابعة للمديرية العامة لتربية بغداد- الرصافة الاولى للعام الدراسي(2022-2021) تمثل المجموعة التجريبية والتي تدرس على وفق الاستراتيجية المقترحة وبلغ عدد طالباتها(30)، والمجموعة الضابطة التي تدرس بالطريقة الاعتيادية وبلغ
... Show MoreA la fin du XVIIIe siècle, les penseurs français dont Rousseau et Saint-Pierre, commencent à mettre en question la civilisation européenne. Dans leurs œuvres les plus importantes, ces deux auteurs parlent de la société européenne d'une façon très banale. Ils font, par contre, une invitation à la Solitude et l'isolement dans la nature afin d'éviter la corruption de l'âme par la société mondaine. Ces écrivains-penseurs croient que la société peut gâter l'humanité de l'individu. Ils suggèrent à travers les images innocentes de leurs principaux personnages vivant dans la campagne, un monde idéal où il n'y a que pureté et chasteté. Dans les deux œuvres que nous avons choisies (Paul et Virginie de Bernardin de
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