Videogames are currently one of the most widespread means of digital communication and entertainment; their releases are attracting considerable interest with growing number of audience and revenues each year. Videogames are examined by a variety of disciplines and fields. Nevertheless, scholarly attention concerned with the discourse of videogames from a linguistic perspective is relatively scarce, especially from a pragma-stylistic standpoint. This book addresses this vital issue by providing a pragma-stylistic analysis of the digital discourse of two well-known action videogames (First Person Shooter Games). It explores the role of the digital discourse of action videogames in maintaining real-like interactivity between the game and the gamers through the use of pragma-stylistic resources.
The Video effect on Youths Value
The research aims to identify the predominant habits and behaviors promoted by American action films frequently streamed on Cinemana website—a specialized platform for streaming films and series as the most followed platform. This platform offers a range of film genres, including the latest releases, free of charge. Using a simple random sampling method, twenty action films were selected for the study. Consequently, the researcher opted for a descriptive-analytical approach, deemed most appropriate for achieving the research objectives, employing content analysis as a tool to scrutinize these films. The findings highlighted that behavioral habits associated with scenes of violence, destruction, sabotage, revenge
... Show MoreWe introduced the nomenclature of orthogonal G -m-derivations and orthogonal generalized G -m-derivations in semi-prime G -near-rings and provide a few essentials and enough provision for generalized G -n-derivations in semi-prime G -near-rings by orthogonal.
Illegal distribution of digital data is a common danger in the film industry, especially with the rapid spread of the Internet, where it is now possible to easily distribute pirated copies of digital video on a global scale. The Watermarking system inserts invisible signs to the video content without changing the content itself. The aim of this paper is to build an invisible video watermarking system with high imperceptibility. Firstly, the watermark is confused by using the Arnold transform and then dividing into equal, non-overlapping blocks. Each block is then embedded in a specific frame using the Discrete Wavelet Transform (DWT), where the HL band is used for this purpose. Regarding the method of selecting the host frames, the
... Show MoreProvisions of combat games In Islamic Jurisprudence
DBN Rashid, International Journal of English Linguistics, 2019 - Cited by 2
Human action recognition has gained popularity because of its wide applicability, such as in patient monitoring systems, surveillance systems, and a wide diversity of systems that contain interactions between people and electrical devices, including human computer interfaces. The proposed method includes sequential stages of object segmentation, feature extraction, action detection and then action recognition. Effective results of human actions using different features of unconstrained videos was a challenging task due to camera motion, cluttered background, occlusions, complexity of human movements, and variety of same actions performed by distinct subjects. Thus, the proposed method overcomes such problems by using the fusion of featur
... Show MoreThe Sebkha is considered the evaporative geomorphological features, where climate plays an active role. It forms part of the surface features in Mesopotamia plain of Iraqi, which is the most fertile lands, and because of complimentary natural and human factors turned most of the arable land to the territory of Sebkha lands. The use satellite image (Raw Data), Landsat 30M Mss for the year 1976 Landsat 7 ETM, and the Landsat 8 for year 2013 (LDCM) for the summer Landsat Data Continuity Mission and perform geometric correction, enhancements, and Subset image And a visual analysis Space visuals based on the analysis of spectral fingerprints earth's This study has shown that the best in the discrimination of Sebkha Remote sensing techniques a
... Show MoreFrancisco de Quevedo is a well-known man of letters in the Golden Age of Spanish literature. He is the witness who related to us, in his works, the Spanish community in that era. He showed in most of his writings the political weakness of Spain, and made prominent the remarkable literary aspect of Spain. He had a very good tlent for poetry, and a rather polite style in exploiting colloquialisms in his literary writings. He wrote about philosophy, where his most prominent work was "The cradle and the grave". The writer was also very well-known for his puns which were employed to clarify his inner thoughts regarding the Spanish situation at that time.
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