In this paper, a robust invisible watermarking system for digital video encoded by MPEG-4 is presented. The proposed scheme provides watermark hidden by embedding a secret message (watermark) in the sprite area allocated in reference frame (I-frame). The proposed system consists of two main units: (i) Embedding unit and (ii) Extraction unit. In the embedding unit, the system allocates the sprite blocks using motion compensation information. The allocated sprite area in each I–frame is used as hosting area for embedding watermark data. In the extraction unit, the system extracts the watermark data in order to check authentication and ownership of the video. The watermark data embedding method is Blocks average modulation applied on RGB domain. The applied modulation technique is based on making uniform quantization to the block mean value of the color bands. The tests indicated that the proposed block mean modulation method of the sprite blocks showed robust watermark embedding; it was capable to withstand against lossy JPEG.
The massive distribution and development in the digital images field with friendly software, that leads to produce unauthorized use. Therefore the digital watermarking as image authentication has been developed for those issues. In this paper, we presented a method depending on the embedding stage and extraction stag. Our development is made by combining Discrete Wavelet Transform (DWT) with Discrete Cosine Transform (DCT) depending on the fact that combined the two transforms will reduce the drawbacks that appears during the recovered watermark or the watermarked image quality of each other, that results in effective rounding method, this is achieved by changing the wavelets coefficients of selected DWT sub bands (HL or HH), followed by
... Show MoreIllegal distribution of digital data is a common danger in the film industry, especially with the rapid spread of the Internet, where it is now possible to easily distribute pirated copies of digital video on a global scale. The Watermarking system inserts invisible signs to the video content without changing the content itself. The aim of this paper is to build an invisible video watermarking system with high imperceptibility. Firstly, the watermark is confused by using the Arnold transform and then dividing into equal, non-overlapping blocks. Each block is then embedded in a specific frame using the Discrete Wavelet Transform (DWT), where the HL band is used for this purpose. Regarding the method of selecting the host frames, the
... Show MoreFractal image compression gives some desirable properties like fast decoding image, and very good rate-distortion curves, but suffers from a high encoding time. In fractal image compression a partitioning of the image into ranges is required. In this work, we introduced good partitioning process by means of merge approach, since some ranges are connected to the others. This paper presents a method to reduce the encoding time of this technique by reducing the number of range blocks based on the computing the statistical measures between them . Experimental results on standard images show that the proposed method yields minimize (decrease) the encoding time and remain the quality results passable visually.
With the freedom offered by the Deep Web, people have the opportunity to express themselves freely and discretely, and sadly, this is one of the reasons why people carry out illicit activities there. In this work, a novel dataset for Dark Web active domains known as crawler-DB is presented. To build the crawler-DB, the Onion Routing Network (Tor) was sampled, and then a web crawler capable of crawling into links was built. The link addresses that are gathered by the crawler are then classified automatically into five classes. The algorithm built in this study demonstrated good performance as it achieved an accuracy of 85%. A popular text representation method was used with the proposed crawler-DB crossed by two different supervise
... Show MoreThe FSO technique depends on the compatibility of the optical path between the transmitter and the receiver (line-of-sight) to transmit data between two points. FSO system uses the light to provide optical Contact to send and receive various data. This study shows the design of a new optical system for the transmission of voice through free space at wavelengths (650,532,405) nm within point-point technology for specified distances. What distinguishes this work is the quality of the reflection-based modulation based on the Doppler phenomenon. Also, it is interested in studying the different attenuation conditions of the atmosphere at the wavelengths used, in addition to the attenuation caused by the
... Show MoreObject detection in real time is considered as a challenging problem. However, it is very important in a wide range of applications, especially in field of multimedia. The players and ball are the most important objects in soccer game videos and detecting them is a challenging task because of many difficulties, such as shadow and illumination, ball size, ball occluded by players or merged with lines, and similar appearance of players. To overcome these problems, we present a new system to detect the players and ball in real-time by using background subtraction and Sobel detection. The results were more accurate and approximately two times faster than those using only background subtraction.