In the present paper, three reliable iterative methods are given and implemented to solve the 1D, 2D and 3D Fisher’s equation. Daftardar-Jafari method (DJM), Temimi-Ansari method (TAM) and Banach contraction method (BCM) are applied to get the exact and numerical solutions for Fisher's equations. The reliable iterative methods are characterized by many advantages, such as being free of derivatives, overcoming the difficulty arising when calculating the Adomian polynomial boundaries to deal with nonlinear terms in the Adomian decomposition method (ADM), does not request to calculate Lagrange multiplier as in the Variational iteration method (VIM) and there is no need to create a homotopy like in the Homotopy perturbation method (HPM), or any assumptions to deal with the nonlinear term. The obtained solutions are in recursive sequence forms which can be used to achieve the closed or approximate form of the solutions. Also, the fixed point theorem was presented to assess the convergence of the proposed methods. Several examples of 1D, 2D and 3D problems are solved either analytically or numerically, where the efficiency of the numerical solution has been verified by evaluating the absolute error and the maximum error remainder to show the accuracy and efficiency of the proposed methods. The results reveal that the proposed iterative methods are effective, reliable, time saver and applicable for solving the problems and can be proposed to solve other nonlinear problems. All the iterative process in this work implemented in MATHEMATICA®12. ABSTRAK: Kajian ini berkenaan tiga kaedah berulang boleh percaya diberikan dan dilaksanakan bagi menyelesaikan 1D, 2D dan 3D persamaan Fisher. Kaedah Daftardar-Jafari (DJM), kaedah Temimi-Ansari (TAM) dan kaedah pengecutan Banach (BCM) digunakan bagi mendapatkan penyelesaian numerik dan tepat bagi persamaan Fisher. Kaedah berulang boleh percaya di kategorikan dengan pelbagai faedah, seperti bebas daripada terbitan, mengatasi masalah-masalah yang timbul apabila sempadan polinomial bagi mengurus kata tak linear dalam kaedah penguraian Adomian (ADM), tidak memerlukan kiraan pekali Lagrange sebagai kaedah berulang Variasi (VIM) dan tidak perlu bagi membuat homotopi sebagaimana dalam kaedah gangguan Homotopi (HPM), atau mana-mana anggapan bagi mengurus kata tak linear. Penyelesaian yang didapati dalam bentuk urutan berulang di mana ianya boleh digunakan bagi mencapai penyelesaian tepat atau hampiran. Juga, teorem titik tetap dibentangkan bagi menaksir kaedah bentuk hampiran. Pelbagai contoh seperti masalah 1D, 2D dan 3D diselesaikan samada secara analitik atau numerik, di mana kecekapan penyelesaian numerik telah ditentu sahkan dengan menilai ralat mutlak dan baki ralat maksimum (MER) bagi menentukan ketepatan dan kecekapan kaedah yang dicadangkan. Dapatan kajian menunjukkan kaedah berulang yang dicadangkan adalah berkesan, boleh percaya, jimat masa dan boleh guna bagi menyelesaikan masalah dan boleh dicadangkan menyelesaikan masalah tak linear lain. Semua proses berulang dalam kerja ini menggunakan MATHEMATICA®12.
In multivariate survival analysis, estimating the multivariate distribution functions and then measuring the association between survival times are of great interest. Copula functions, such as Archimedean Copulas, are commonly used to estimate the unknown bivariate distributions based on known marginal functions. In this paper the feasibility of using the idea of local dependence to identify the most efficient copula model, which is used to construct a bivariate Weibull distribution for bivariate Survival times, among some Archimedean copulas is explored. Furthermore, to evaluate the efficiency of the proposed procedure, a simulation study is implemented. It is shown that this approach is useful for practical situations and applicable fo
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It has become necessary to change from a traditional system to an automated system in production processes, because it has high advantages. The most important of them is improving and increasing production. But there is still a need to improve and develop the work of these systems. The objective of this work is to study time reduction by combining multiple sequences of operations into one process. To carry out this work, the pneumatic system is designed to decrease\ increase the time of the sequence that performs a pick and place process through optimizing the sequences based on the obstacle dimensions. Three axes are represented using pneumatic cylinders that move according to the sequence used. The system is implemented and
... Show MoreIn this work we investigate and calculate theoretically the variation in a number of optoelectronic properties of AlGaAs/GaAs quantum wire laser, with emphasis on the effect of wire radius on the confinement factor, density of states and gain factor have been calculated. It is found that there exist a critical wire radius (rc) under which the confinement of carriers are very weak. Whereas, above rc the confinement factor and hence the gain increase with increasing the wire radius.
This study was designed to look for certain biochemical markers(serum uric acid and serum peroxynitrite) in women presented with obesity and to compare the level of these markers with non-obese women. A total number of 63 women were recruited from outpatients and private clinics to admit in this study. The patients were grouped into non obese women (Group I) and obese women (Group II). The anthropometric and blood pressure were determined and venous blood was obtained from each patient for determination of C-reactive protein, uric acid and peroxynitrite. The results showed that there were no significant differences in age or in concomitant or associated diseases in both groups except rheumatoid arthritis which account 80% of group I and 25%
... Show MoreTexture synthesis using genetic algorithms is one way; proposed in the previous research, to synthesis texture in a fast and easy way. In genetic texture synthesis algorithms ,the chromosome consist of random blocks selected manually by the user .However ,this method of selection is highly dependent on the experience of user .Hence, wrong selection of blocks will greatly affect the synthesized texture result. In this paper a new method is suggested for selecting the blocks automatically without the participation of user .The results show that this method of selection eliminates some blending caused from the previous manual method of selection.