Applying 4K, (Ultra HD) Real-time video streaming via the internet network, with low bitrate and low latency, is the challenge this paper addresses. Compression technology and transfer links are the important elements that influence video quality. So, to deliver video over the internet or another fixed capacity medium, it is essential to compress the video to more controllable bitrates (customarily in the 1-20 Mbps range). In this study, the video quality is examined using the H.265/HEVC compression standard, and the relationship between quality of video and bitrate flow is investigated using various constant rate factors, GOP patterns, quantization parameters, RC-lookahead, and other types of video motion sequences. The ultra-high-definition video source is used, down sampled and encoded at multiple resolutions of (3480x2160), (1920x1080), (1280x720), (704x576), (352x288), and (176x144). To determine the best H265 feature configuration for each resolution experiments were conducted that resulted in a PSNR of 36 dB at the specified bitrate. The resolution is selected by delivery (encoder resource) based on the end-user application. While video streaming adapted to the available bandwidth is achieved via embedding a controller with MPEG DASH protocol at the client-side. Video streaming Adaptation methods allow the delivery of content that is encoded at different representations of video quality and bitrate and then dividing each representation into chunks of time. Through this paper, we propose to utilize HTTP/2 as a protocol to achieve low latency video streaming focusing on live streaming video avoiding the problem of HTTP/1.
MPEG-DASH is an adaptive bitrate streaming technology that divides video content into small HTTP-objects file segments with different bitrates. With live UHD video streaming latency is the most important problem. In this paper, creating a low-delay streaming system using HTTP 2.0. Based on the network condition the proposed system adaptively determine the bitrate of segments. The video is coded using a layered H.265/HEVC compression standard, then is tested to investigate the relationship between video quality and bitrate for various HEVC parameters and video motion at each layer/resolution. The system architecture includes encoder/decoder configurations and how to embedded the adaptive video streaming. The encoder includes compression besi
... Show MoreA robust video-bitrate adaptive scheme at client-aspect plays a significant role in keeping a good quality of video streaming technology experience. Video quality affects the amount of time the video has turned off playing due to the unfilled buffer state. Therefore to maintain a video streaming continuously with smooth bandwidth fluctuation, a video buffer structure based on adapting the video bitrate is considered in this work. Initially, the video buffer structure is formulated as an optimal control-theoretic problem that combines both video bitrate and video buffer feedback signals. While protecting the video buffer occupancy from exceeding the limited operating level can provide continuous video str
... Show MoreTechnological development in recent years leads to increase the access speed in the networks that allow a huge number of users watching videos online. Video streaming is one of the most popular applications in networking systems. Quality of Experience (QoE) measurement for transmitted video streaming may deal with data transmission problems such as packet loss and delay. This may affect video quality and leads to time consuming. We have developed an objective video quality measurement algorithm that uses different features, which affect video quality. The proposed algorithm has been estimated the subjective video quality with suitable accuracy. In this work, a video QoE estimation metric for video strea
... Show MoreSince the introduction of the HTTP/3, research has focused on evaluating its influences on the existing adaptive streaming over HTTP (HAS). Among these research, due to irrelevant transport protocols, the cross-protocol unfairness between the HAS over HTTP/3 (HAS/3) and HAS over HTTP/2 (HAS/2) has caught considerable attention. It has been found that the HAS/3 clients tend to request higher bitrates than the HAS/2 clients because the transport QUIC obtains higher bandwidth for its HAS/3 clients than the TCP for its HAS/2 clients. As the problem originates from the transport layer, it is likely that the server-based unfairness solutions can help the clients overcome such a problem. Therefore, in this paper, an experimental study of the se
... Show MoreWireless Sensor Networks (WSNs) are composed of a collection of rechargeable sensor nodes. Typically, sensor nodes collect and deliver the necessary data in response to a user’s specific request in many application areas such as health, military and domestic purposes. Applying routing protocols for sensor nodes can prolong the lifetime of the network. Power Efficient GAthering in Sensor Information System (PEGASIS) protocol is developed as a chain based protocol that uses a greedy algorithm in selecting one of the nodes as a head node to transmit the data to the base station. The proposed scheme Multi-cluster Power Efficient GAthering in Sensor Information System (MPEGASIS) is developed based on PEGASIS routing protocol in WSN. The aim
... Show MoreThe most popular medium that being used by people on the internet nowadays is video streaming. Nevertheless, streaming a video consumes much of the internet traffics. The massive quantity of internet usage goes for video streaming that disburses nearly 70% of the internet. Some constraints of interactive media might be detached; such as augmented bandwidth usage and lateness. The need for real-time transmission of video streaming while live leads to employing of Fog computing technologies which is an intermediary layer between the cloud and end user. The latter technology has been introduced to alleviate those problems by providing high real-time response and computational resources near to the
... Show MoreFuture generations of wireless communications systems are expected to evolve toward allowing massive ubiquitous connectivity and achieving ultra-reliable and low-latency communications (URLLC) with extremely high data rates. Massive multiple-input multiple-output (m-MIMO) is a crucial transmission technique to fulfill the demands of high data rates in the upcoming wireless systems. However, obtaining a downlink (DL) training sequence (TS) that is feasible for fast channel estimation, i.e., meeting the low-latency communications required by future generations of wireless systems, in m-MIMO with frequency-division-duplex (FDD) when users have different channel correlations is very challenging. Therefore, a low-complexity solution for
... Show MoreThis work proposes a new video buffer framework (VBF) to acquire a favorable quality of experience (QoE) for video streaming in cellular networks. The proposed framework consists of three main parts: client selection algorithm, categorization method, and distribution mechanism. The client selection algorithm was named independent client selection algorithm (ICSA), which is proposed to select the best clients who have less interfering effects on video quality and recognize the clients’ urgency based on buffer occupancy level. In the categorization method, each frame in the video buffer is given a specific number for better estimation of the playout outage probability, so it can efficiently handle so many frames from different video
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