هدفت الدراسة الى الاهتمام واستغلال ماهو جديد من تقنيات واجهزة حديثة في تعليم السباحة الحرة عن طريق توجيه الاطفال على تطوير مداركهم واستيعابهم بالتطور التكنولوجي الذي يتناوله العالم ،قامت الباحثتان باعداد منهج تعليمي باستخدام نظارة الواقع الافتراضي وذالك بتوفير بيئة مشابهة للبيئة الحقيقية تحاكي مدارك عقول الاطفال في عالم افتراضي لتتكون صورة كاملة عن مهارات السباحة الحرة ،ومن هنا اتت المشكلة نتيجة تعلق وولع اطفالها بشكل مبالغ فيه بالاجهزة والتقنيات الحديثة والمتطورة وقضاء اغلب اوقاتهم في استخدام التقنيات الحديثة والتي يصعب على الشخص البالغ استخدامها لكننا نجد الاطفال اكثر قدرة على التعامل معها لذالك لقد لاحظت الباحثتان هذه المشكلة وتبلورت الفكرة لحل هذه المشكلة في الاستخدام الجانب الايجابي لهذه التقنية لتحسين بعض القدرات الحركية وتعلم مهارات السباحة الحرة. واعتمد المنهج التجريبي بتصميم المجموعتين التجريبية والضابطة على عينة من اطفال الصف الاول الابتدائي بلغ (20) طفل واختيرت عمدية بنسبة (47.619%) من مجتمهم الاصلي المتمثل بطلاب الصف الاول الابتدائي في مدرسة العراق الدولية للعام الدراسي (2023-2024) المستمرين بالدوام المنتظم والحضوري ، اذ قسمت العينة الى مجموعتين تجريبية وضابطة ،وتم التجريب على اطفال المجموعة التجريبية لمدة (6) اسبوع متتالي بواقع وحدتين في الاسبوع ، وبعد الانتهاء تمت معالجة النتائج بنظام SPSS لتكون الاستنتاجات والتوصيات بانه من الممكن استخدام تقنية النظارة الذكية في الدروس العملية لتعلم مهارات السباحة الحرة للاطفال وان استخدام نظارة الواقع الافتراضي في دروس السباحة يساعد على تحسين بعض القدرات الحركية وتعلم السباحة الحرة للاطفال حيث تفوقت المجموعة التي استخدمت تقنية النظارة الذكية على الاطفال الذين تعلمو بدونها ، ومن الضروري زيادة الاهتمام بتعليم الاطفال على وفق تقنية نظارة الواقع الافتراضي التي وفرت لهم اثارة وتشويق في التعلم والبحث عن ماهو جديد يخدم عملية التعلم بشكل كبير. وهذا ما يحقق احد اهداف التنمية المستدامة للامم المتحدة في العراق (التعليم الجيد).
Modern trends have appeared recently in educational thought that call for the achievement of the outcomes of the educational process. Some of these trends are the development of individual thinking skills, considering the individual differences, and learning basic skills. The five-year learning cycle is one of these models. It is called as five-year learning cycle because it passes through five stages. These five stages are: (operate - discover - clarify - expand – Evaluate), which make the learner as the main axis for activating thinking processes. This can be done by organizing study materials through research, investigation, and identifying concepts by himself, as in learning sports skills that depend on motor performance and teamwork,
... Show MoreThe event of crossing the barriers is one of the Power Games activities that have received great attention in the field of researches. Which led to ma..
The importance of knowledge is represented in the use of various sources of information, the corresponding to the same level of importance is the use of modern means and technologies in the delivery and investment of these sources to the beneficiaries, among these means and technologies are the multimedia that deal with most of the human senses, but the most important of which is sight and hearing, if these are invested the means in the field of education will give many positive results, such as the speed of receiving information, its clarity, and its freedom from impurities and influences, as well as its stability in memory as it is based on nderstanding, not memorization. On this basis, the experience of supporting the education process
... Show MoreThe problem of slow learning in primary schools’ pupils is not a local or private one. It is also not related to a certain society other than others or has any relation to a particular culture, it is rather an international problem of global nature. It is one of the well-recognized issues in education field. Additionally, it is regarded as one of the old difficulties to which ancient people gave attention. It is discovered through the process of observing human behaviour and attempting to explain and predict it.
Through the work of the two researchers via frequent visits to primary schools that include special classes for slow learning pupils, in addition to the fact that one of the researcher has a child with slow learning issue, t
The educational process depends on the means of conveying information from the teacher to the learner. Whenever appropriate, this means the learning process takes place better, faster, and with less effort, and the problem of research lies. The players lack learning in the meta-knowledge curriculum in basketball offensive skills than offensive skills. The aim of the research is to identify the effect of training exercises for educational numbers based on metacognitive skills in teaching some offensive skills with basketball. As for the research assignment, there are statistically significant differences between the results of the pre and post tests for the experimental group and in favor of the post tests. The experimental approach was used
... Show MoreThe research aims to identify the impact of using the electronic participatory learning strategy according to internet programs in learning some basic basketball skills for middle first graders according to the curricular course, and the sample of research was selected in the deliberate way of students The first stage of intermediate school.As for the problem of research, the researchers said that there is a weakness in the levels of school students in terms of teaching basketball skills, which prompted the researchers to create appropriate solutions by using a participatory learning strategy.The researchers imposed statistically significant differences between pre and post-test tests, in favor of the post tests individually and in favor of
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